StatisticsCurrently in the database
for Racciman's World:
11 Stories (4 Finished)
This game requires some kind of marker to indicate each player's position.
The cards are shuffled and then the top twenty-five cards are laid out in a five by five grid. The grid is either aligned to the compass points, or best guess directions are assigned to each side of the grid, N,E,S,W. If any of the corner cards are flame cards, those cards are swapped for another card, and the flame cards are reshuffled into the deck. Each player's marker is placed on the rightmost card of the row of cards closest to them. To win the game a player's marker must reach the leftmost card of the row furthest from then before the other players markers do.
Each player is dealt four cards.On a players turn, he draws a card, he must then remove any card from the playing field that does not have a marker on it, putting it in the discard pile and replacing it with one from his hand. Next the player may move his marker up to three cards, as long as he does not land off the five by five grid. If a marker moves to a spot that leads off the edge of the grid, he must return to his starting corner and his turn ends. Markers may not land on flame cards, if a marker lands on a card that leads to a flame card, his turn ends. Movement is as follows: