StatisticsCurrently in the database
for Racciman's World:
11 Stories (4 Finished)
Six Cards are dealt to each player. The remaining cards are placed face down in a draw pile. The top card of the draw pile is flipped over to form a discard pile. The player to the left of the dealer plays a card onto the discard pile. If none of his cards can be played, or he choses not to play any of his cards, he draws one card from the top of the draw pile instead. Play then moves to the next player.
To play a card, players must either match the rank or the suit of the top card on the discard pile, unless they play a mage, or a god card. God cards cannot be played on other god cards, but can be played on any other card. Mages can be played on any card.
Certain cards have special effects: When a mage (8) is played, the player who plays it can declare which suit it has become, that will be that suit that the next player must match (unless he plays another mage, or a god card). After a king (2) is played, the next player to play must pick up two cards before taking his regular turn. When a warrior (5) is played, the player who would normally play next loses his turn. When a fool (9) is played the order of play reverses.
The first player to run out of cards wins. (Players may not conceal how many cards are remaining in their hands).
Officially, the game will also end when a player needs to draw from the draw pile (has no card that can be played), and there is no draw pile left. At this point, some people play that the win goes "to the Gods", and if money was bet on the game, it is donated to charity. Other less charitable players declare that the player who needs to draw a card and cannot, loses. For casual play (especially amoung young children) or when there are many players, it is occasionally considered allowable to reshuffle all but the top card of the discard pile (which remains as the new discard pile), and place those cards face down to form a new draw pile, when the original draw pile runs out.