The Viashi Card Deck

Treasure

For 2-4 players.
This game has never been play-tested as I have never had two other players crazy enough to attempt it available at the same time.

This is the original elvish game that humans corrupted to create Loot, a simpler game. This game enjoys a great deal of popularity in the human city of Niontes, where it is known as 'Religion'.

Treasure is played similar to Loot, with the following changes:

A player may pick up the entire discard pile instead of only the top card.

During a player's turn, if a player has three cards the same rank (a set) four cards with sequential ranks (a run) or four cards of the same suit (a color) they may place them on the table. A player may also remove cards from their hand, that can be combined with their tabled cards, and add them to those combinations. No card can belong to more than one combination except if a color also contains a run (see rules for Loot.) No player may lift cards from the table or rearrange placed cards to make more advantageous combinations.

Play ends when one player empties his hand of cards, either by placing them on the table, or by discarding their last card during the discard phase of their turn. At this point, cards on the table are worth 4 points each. Cards in the hand (whether they can be combined or not!) are worth negative their rank number, unless they are changing cards or god cards, in which case they are worth -9.

Scoring and rules are altered by god cards placed on the table. These effects go into play immediately upon the god card being tabled, as follows:

If a color of god cards is played that also contains a run, the gods in that run effect the scoring twice, once for 'played in a color' and once for 'played in a run'. When a god card cancels another, it cancels all effects of the named card.

More players can join in if another deck of cards is added. If the extra god cards are put into play, the following rules apply: No god card effect can be applied twice, even if two identical god cards are played in the same kind of combination. When a god card cancels another, it cancels all the effects of both copies of the named card, but a second identical canceling card will cancel the cancellation.
This variation couldn't be playtested even if I found that many crazy people, because I only have one deck printed up.