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L. Shelby - Racciman's World - Viashi - Treasure

The Viashi Card Deck

Treasure

For 2-4 players.
This game has never been play-tested as I have never had two other players crazy enough to attempt it available at the same time.

This is the original elvish game that humans corrupted to create Loot, a simpler game. This game enjoys a great deal of popularity in the human city of Niontes, where it is known as 'Religion'.

Treasure is played similar to Loot, with the following changes:

A player may pick up the entire discard pile instead of only the top card.

During a player's turn, if a player has three cards the same rank (a set) four cards with sequential ranks (a run) or four cards of the same suit (a color) they may place them on the table. A player may also remove cards from their hand, that can be combined with their tabled cards, and add them to those combinations. No card can belong to more than one combination except if a color also contains a run (see rules for Loot.) No player may lift cards from the table or rearrange placed cards to make more advantageous combinations.

Play ends when one player empties his hand of cards, either by placing them on the table, or by discarding their last card during the discard phase of their turn. At this point, cards on the table are worth 4 points each. Cards in the hand (whether they can be combined or not!) are worth negative their rank number, unless they are changing cards or god cards, in which case they are worth -9.

Scoring and rules are altered by god cards placed on the table. These effects go into play immediately upon the god card being tabled, as follows:

  • If the Lady is played in a set, all runs are worth double points.
  • If the Lady is played in a run, players may place cards on the table if they can be added to other player's runs (unless the Dark Lord has already been played as part of a run). These cards are now considered a part of the run, even though they are scored for the player that tabled them. (Ie. If a run is 4-7, and another player puts down an 8, then no other player may play an 8 on that run, though they may play a 9 or a 3.)
  • If the Lady is played in a color, wind cards (white) are worth double points.
  • If the Dark Lord is played in a set, all runs are worth half points.
  • If the Dark Lord is played in a run, any effects created by the Lady are canceled. If the Lady had been played in a run, then cards already on the table, remain as they are, but no new cards may be added to other people's runs.
  • If the Dark Lord is played in a color, wind cards (white) are worth half points.
  • If the Builder is played in a set, colors may be built of only three cards.
  • If the Builder is played in a set, as soon as the builder is placed on the table all players draw three additional cards and add them to their hands.
  • If the Builder is played in a color, sets may be build with only three cards.
  • If the Thief is played in a set, warriors (rank 5) may change color.
  • If the Thief is played in a run, rock cards (purple) may change rank.
  • If the Thief is played in a color, hand cards are worth 0.
  • If the Protectress is played in a set, leaf cards (green) are worth double.
  • If the Protectress is played in a run, colors are worth double points.
  • If the Protectress is played in a color, players may place cards on the table if they can be added to another player's color (unless the Seductress has already been played as part of a color).
  • If the Seductress is played in a set, leaf cards (green) are worth half points.
  • If the Seductress is played in a run, colors are worth half points.
  • If the Seductress is played in a color, she cancels the effect of the Protectress. If the Protectress had been played in a color, then cards already on the table, remain as they are, but no new cards may be added to other people's colors.
  • If the Minion is played in a set, he cancels the effect of the Friend. If the Friend had been played in a set, then cards already on the table, remain as they are, but no new cards may be added to other people's sets.
  • If the Minion is played in a run, flame cards (red) are worth half points.
  • If the Minion is played in a color, sets are worth half points.
  • If the Friend is played in a set, players may place cards on the table if they can be added to another player's set. (Unless the Minion has already been played as part of a set.)
  • If the Friend is played in a run, flame cards (red) are worth double points.
  • If the Friend is played in a color, sets are worth double points.
  • If the Changeling is played in a set, wave cards (blue) may change rank.
  • If the Changeling is played in a run, fools (rank 9) are worth double points. (God cards count as equivalent rank, so the Changeling doubles itself.)
  • If the Changeling is played in a color, queens (rank 1) may change their color.

If a color of god cards is played that also contains a run, the gods in that run effect the scoring twice, once for 'played in a color' and once for 'played in a run'. When a god card cancels another, it cancels all effects of the named card.

More players can join in if another deck of cards is added. If the extra god cards are put into play, the following rules apply: No god card effect can be applied twice, even if two identical god cards are played in the same kind of combination. When a god card cancels another, it cancels all the effects of both copies of the named card, but a second identical canceling card will cancel the cancellation.
This variation couldn't be playtested even if I found that many crazy people, because I only have one deck printed up.

Quote from Velvet Lies
 
'I suppose that is an advantage of speaking with servants. It doesn't take them a paragraph to ask for clarifications.'
 
-- The Most Astute Zelli tos Renpli
 
 
Copyright © Michelle Bottorff

Email mbottorff at lshelby period com